Enemy Sheet: Umbral Guard
Type: Humanoid (Human)
Size: Medium
Alignment: Lawful Evil
Armor Class: 14 (Chain Shirt)
Hit Points: 30 (4d8 + 12)
Speed: 30 ft.
Abilities:
Strength: 14 (+2)
Dexterity: 12 (+1)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 8 (-1)
Saving Throws:
Strength +4, Constitution +5
Skills:
Intimidation +1
Senses:
Darkvision 60 ft., Passive Perception 10
Languages:
Common
Challenge:
1 (200 XP)
Traits:
Umbral Devotion: The Umbral Guard has advantage on saving throws against being frightened. Actions:
Umbral Blade: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 2) slashing damage.
Dark Presence: The Umbral Guard can choose one creature it can see within 30 feet of it. The targeted creature must succeed on a DC 12 Wisdom saving throw or be frightened until the end of its next turn.
Shadowed Armor: As a bonus action, the Umbral Guard can embrace the shadows, gaining resistance to bludgeoning, piercing, and slashing damage until the start of its next turn.
Reactions:
Guardian's Parry: When a creature the Umbral Guard can see targets it with an attack, the Umbral Guard can use its reaction to add +2 to its AC against that attack, potentially causing the attack to miss. :