Umbral Guard

Enemy Sheet: Umbral Guard

Type: Humanoid (Human)

Size: Medium

Alignment: Lawful Evil

Armor Class: 14 (Chain Shirt)

Hit Points: 30 (4d8 + 12)

Speed: 30 ft.

Abilities:

Strength: 14 (+2)

Dexterity: 12 (+1)

Constitution: 16 (+3)

Intelligence: 10 (+0)

Wisdom: 11 (+0)

Charisma: 8 (-1)

Saving Throws:

Strength +4, Constitution +5

Skills:

Intimidation +1

Senses:

Darkvision 60 ft., Passive Perception 10

Languages:

Common

Challenge:

1 (200 XP)

Traits:

Umbral Devotion: The Umbral Guard has advantage on saving throws against being frightened. Actions:

Umbral Blade: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 2) slashing damage.

Dark Presence: The Umbral Guard can choose one creature it can see within 30 feet of it. The targeted creature must succeed on a DC 12 Wisdom saving throw or be frightened until the end of its next turn.

Shadowed Armor: As a bonus action, the Umbral Guard can embrace the shadows, gaining resistance to bludgeoning, piercing, and slashing damage until the start of its next turn.

Reactions:

Guardian's Parry: When a creature the Umbral Guard can see targets it with an attack, the Umbral Guard can use its reaction to add +2 to its AC against that attack, potentially causing the attack to miss. :